Category Archives: Starcraft 2

Starcraft 2 - The Future Of Competitive Gaming

Starcraft 2 – The Future Of Competitive Gaming

With a single-player campaign that picks up where StarCraft: Brood War, StarCraft 2 is a cast of new heroes and familiar faces in a tense sci-fi adventure and intrigue.

The story mode features can also enjoy some unique aspects for players who single-player content. For example, here’s a new character: Selendis, Protoss Templar Executor. Selendis Artanis was a student and now is an executor. This means it has plenty of new weapons, and robot battle machines at your disposal to help preserve Protoss lives in battle. And you can bet he’s eager to take the fight to retrieve Aiur and the Zerg. Selendis is the best and brightest of what the Protoss can be -. Extremely faithful to the ideals of their race, totally dedicated and focused beyond any mere human capacity

Daggoth died with the rest of the cerebrate and Kerrigan, the only force behind the swarm. Moreover, according to the Righteous of the power structure of the Protoss were eliminated, the referee quickly deteriorated. When the Protoss fled to Shakuras, all referees were lost to Aiur.

The Protoss have new units equipped with a screen (the immortals), which are resistant to heavy weapons, which makes evidence of a problem for the units like Terran Siege Tanks. However, their shields are not the relatively small firearms Terran Reaper is on, are put at a disadvantage.

The Terrans Firebats were replaced permanently by reapers. The Reaper is definitely one of the most powerful units in the hands of an experienced player, as is the success and unparalleled playability of the game at first. Leaving the mines can also cause serious damage to buildings. In any case, the Reapers do more than simply getting an opponent to the loss: they can be effective, Scouts and Raiders runners blocks of life, and can make use of the land to their advantage, firing long-range weapons on the cliffs.

To comply with the swarms of the same culture, the Protoss have the Colossus, massive tripod as units, the Zergling with a laser beam can be eliminated. Even here, however, the system will be offset in this way, the giant mutated vulnerable to air attacks and calamities of suicide. The Colossi are very strong, a representative said: “Once colossus, is a good game.” Furthermore, due to the height of the Colossus, which is sensitive to air missile turrets as Terran. You can order the execution of the Colossus of attacks by land and air at the same time. Hmm … interesting!

Another new addition to the Protoss: teleporting Stalkers. Even if you have a cooldown of Blink, his ability to teleport anywhere on the card does not cost any energy, but to look for. If you are sued by the Zergling, manage bullies and flashes of a cliff at the top of the need to run and the Zergling to kill them.

The burden of zealots new maneuver significantly reduced its weakness to remote devices. Capacity is closed, the distance between the fan and its objective will be a significant advantage in many cases, compared with a fan without the update, but do not actually give you more attack power or an initial stronger attack.

Mothers are powerful Protoss ships that were centuries ago, the golden age of protoss expansion built. Served as primary command ships to act, which takes the fleet of protoss many researchers in the darkness of outer space and bring them home safely. After the loss of Aiur, however, the motherships were called back into service from the most remote corners of the galaxy. You can do anything to stop the cooking time of the deadly blasts of ground targets. Protoss Mothership concept is based on the giant Protoss ship that fired from a “planet-cracker” as in the original beam StarCraft-based movie. You can have multiple motherships, but the black hole was taken in the game What a relief!

The bunkers have increased in size (3×3) and received additional hit points, making it a viable defense structure for the Terrans. Thor role compared to the Siege Tank, is an attack unit and not as a headquarters unit. Thor is much more exposed, as an attack on a hostile basis in the Siege Tank has a much wider range and is able to attack the enemy at greater distances. The scope of the siege tank has increased since the BlizzCon. Battlecruisers can now be customized with a Yamato Gun or Plasma Torpedoes are updated, but not both. Command Center can be improved to be a planetary fortress, but can not start or be changed again.

The winners are back in the game, and they work just like in Brood War. Interceptors are automatically manufactured and service within the bays of carriers. The Phase Cannon is the new version of the StarCraft Photon Cannon. The ability of hallucinations is back, but not as the High Templar ability, but rather a Star Relic ability.

The Holy nuclear lighthouse remains as large as the World Wide Invitational. Nor can the mind restart a nuclear weapon or a descent capsule, which reacted very effective tactics Saints to several circumstances. Are expected to drop pods be manually loaded with units created by the player to allow better players to adjust their tactics.

The worm can Nydus everywhere … Must not be in flow. But it works like a ghost of nuclear weapons, set a day and a few seconds later, it seems.

Blizzard decided to add something not seen before in their games: individuals, resources of different colors that cost more to harvest. These minerals are placed in specific locations, promoting the expansion and aggression, and to discourage turtling. In addition, you can now have a rallying point for a wide variety of minerals or gas for its own employees and collectors. The limit is currently the unlimited choice. Players will definitely be able to select and build from multiple buildings. With the construction of several mines and the car in the game, the producers have to think smart deployment options of micro-so characteristic of the original StarCraft.

Self-point unit in the game we know is the doctor, and it is unreasonable, do not play. We can turn off and use it manually. The skills can not be activated in a bunker, but can be enabled prior to entering a bunker. For example, if you activate Stim Pack on a few Marines, then enter a bunker, they will attack with the highest rate of fire in the bunker.

Despite many changes in the end will be less StarCraft 2, and immediately you will feel comfortable, because Blizzard has never failed the expectations of the fans’ needs. Were added, there are still many skills without notice that both the Terran and Protoss sides. It is not known by many Zerg … Anyway, you’re far from seeing a final version of this game, but feel free to speculate …

Two women's gamble with a baby

Two women’s gamble with a baby

3 Tricks I Learned From a StarCraft 2 Multiplayer Guide

3 Tricks I Learned From a StarCraft 2 Multiplayer Guide

They are interested in a few tips and tricks that can StarCraft 2 multiplayer guide teach you? There are many things you can learn from them, but the following three are the best thing to mind, come to that, I have learned. I opted for an important tip for all the races that I liked StarCraft 2 Multiplayer Guide.

1) Protoss: The amazing capabilities of the monitor. This tip goes hand in hand with learning to effectively micromanage their army. The Sentinel has two valuable skills that will help you along the battle in their favor. One of them is like a force field. This capability prevents ground units through a small target area. This does not seem very useful in the description, but if you can learn to use it effectively in the bottlenecks, can be devastating to military enemies. For example, you can reduce the force in half and remove half and the second half or completely can close the door and use your melee units to prevent attackers defenseless. The other possibility is the protective shield. This feature protects allies Sentinel bladder and reduce damage to ranged attacks. This can really save to save his army and his army and perhaps even its base at all.

2) Terran: completely close the bottleneck with supply depots. This is a great tool that you can not think at first, but is very good with supply depots as a defense mechanism. You can exclude melee attackers underbody without fighting for their first store. It will not stop at two, as supply depots sinks that you can control your ground troops with permission.

3) Zerg: With the queen to generate additional larva. The Queen has a capacity to play a larva in a kennel. Because this capacity is not available, always make sure to pull your kennel, you can always pump troops as soon as possible. My favorite way to do this is a queen that breed exclusively dedicated larva, just base stations have more lava.

These tips come directly from a StarCraft 2 Multiplayer Guide, and learned a lot more than they do in every game I play. I can clearly see that I became a better player after I have it. I did not know that by any means, yet I have losses here and there, but I do a lot more than usual. There are basic and advanced strategies in all StarCraft 2 Multiplayer Guide, and you can learn from them all.

winner dices

winner dices