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Bloons Tower Defense - Game Review

Bloons Tower Defense – Game Review

The first in a series of 3 Bloons tower defense games created by Ninjakiwi minimal variety of defense towers and only 1 level to play the game through. This already indicates that the game is short and it is not always the originality of the first game Bloons games always provided.

The general idea of ??the game is to get all the balloons floating around the path specified with a collection of towers, providing you with pop. Each round gets harder because more balloons float past, some of which are more difficult to jump and move faster. If you miss a ball, where you use points for more towers and upgrades to buy.

Darts Tower is the first of the five defense mechanisms and is simply a giant monkey throws darts balloons individual approaching a tower be excited right gives visual appeal or excitement and balloons popping rather ineffective without updating piercing darts and long range radio. You can get two updates immediately before play begins.

Tack Tower is the second line of defense weapon, spit 8 points at once, but you will not find popping 8 balloons in a row, no strategic point on the route, where to place full use of all edges. This gun is very useful in the manufacture of balloons large groups, especially. Upgrade fastest shooter and a variety of options

There is a maximum of two updates for each round makes the game very limited, particularly in comparison with the second and third of the series. This means we will soon run out of variety and something to look forward at a later date, if you have accumulated enough points.

The game Bloons Tower Defense is as good as can be. It’s easy to use your towers wherever you want, there is no real difficulty in the selection of controls is a simple point and click game. The game is so simple, there is no danger of freezing or slowing game at all.

While there was a lot of flash tower defense games before Ninjakiwi even free thought itself, like playing office tower defense, there was little effort put into it. Free of any type, you. “Bad” or balloons in this case even if you just stick with the concept of the world of the series, more imagination could have the type of balls used, for example, might have some … his own mind and was a little research instead of simple old terrible balloons

After the first 10 rounds, the game becomes much more difficult, with balloons to move quickly through the circuit, so a good choice in tower deployment is vital. The idea here is to see if you can survive some of the most difficult tricks, while resisting the temptation to add towers weaker. Somewhere along the line to be followed longer to be able to provide a stronger form of defense as the ice tower to survive the rounds realistic.

Once the ice tower and pump special offer in terms of appearance, effects and creativity anything. Both are pretty bog standard and no temptation for you at that point with the game Super Monkey deploy the left. If you are making Super Monkey probably tired of the game and left.

Thu Verdict

The first tower defense game not lived up to the original Bloons series in my opinion and lack of imagination to fill the void in many levels of the same old boring defensive strategies popping balloons fill. My advice would be to go quickly to the second and third of the series.

Gameplay: 10/10 Graphics: 5/10 Originality: Detail Thu 4/10: 10.3 Unit: Rating 5/10 Final: 54%

Dominoes Game

Dominoes Game

Where Computer Interfaces Are Going : 3D Beyond Games

Where Computer Interfaces Are Going : 3D Beyond Games

This article has two objectives. There is a debate on the future of computer interfaces and a means by which I can get rid of any thought that has accumulated on the subject in recent years. Although the speech was not the first, second so smart. Previously, the title Where are computer interfaces then? But I realized after writing many passages forecast and decided to be brave and move the “son.” Of course, now I feel obliged to add a warning. I give here, or at least in the next sentence, I do not know where to go from computer interfaces. No.

With that aside, I would like to start making the largest number of interfaces with the metaphor. Taken in the 80s and 90s, the successful interface design and an appropriate metaphor are almost synonymous. Although a good metaphor is important, unnecessary restrictions and artificial. Why is it so important? The best, perhaps only basic familiarity. Unfortunately, knowledge has a price: the learning curve shorter, speed and the ability to be sacrificed.

Think of the desktop metaphor everywhere. What is the most powerful summary of constructing a tree or a single flat surface to place your papers? Well, it is a tree. In fact, it is much more powerful than the foundation of all modern file systems. The trees are large, imposing an order of organization in natural systems are common. Extended graphic may be too general. DAG (directed acyclic graph) are a good candidate, mainly because of its acyclicness, but also because the trees extend a well-defined manner. I suspect that the trees are so useful, because we can not go back in time. SPECIATE species to expand and swell languages ??software. To combat the increase in the entropy of the universe must be fought.

Would it be a good idea not to allow subfolders to be in a folder, just because it would be physically uncomfortable and finally impossible? Probably not. The icons have a counterpart in the real world? Not really. Should be metaphors, and were taken only so far.

So what lies ahead? Will 3D interfaces? We will always be faced with rectangles? I think it is fair to say that both have their place. People in the 3D part I think we do people who live, work and play in 3D. We do not know. They say they can not wait until you. Fully 3D monitors, you can run around the Why? Retinal and birds whose eyes glued to the side of the head, the two-dimensional surfaces. Birds have flatter his vision of what you do, but as Euclidean, as it does not reach the benefits of 3D depth perception, a predator of overlapping images. I heard that graphics programmers explain your 3D scene projected onto a flat 2D screen if it was not really 3D. But consider this: everything you see in this world is like. All our projects retina flat. We have very large brains. A 3D scene is constructed in our minds, regardless of what we see is a flat screen computer or worldly known as real life. In fact, most brains a good job of building the stage, even with one eye closed. From 2D to 3D. Awesome!

People from 2D think people know, work, live and play in 2D. We know that, after all, the retina flat, as flat on the tennis court tennis, food and flat plates in flat tables. But we do not live in 2D. Our brains are very large. 1.3 liters in size. More than enough to live dendrites, axons and other things to the brain beautiful 3D representation of the world in which we want to build the scene abound highlights include: movement, shortening and depth perception mentioned.

The truth is that some things are better in some 2D and 3D. Write a letter? With a desktop computer. Place a piece of paper is loaded. Would you letter immediately? Would not it be great if you could have a large float in 3D space organization? This is what I think.

Text: 2D group and organize: reading and writing of 2D-3D data visualization: Depends

It occurred to me that 2D representations should be based on an interface. It is advantageous that the text documents are very well aligned for you in a window. When the head and eye tracking equipment were widespread, we would have a software offset (simple) users. Directly in front of their screens Imagine yourself in front of your screen at an angle, but still the text of this section appears to be flat. It would be a pretty nice feature (on the other hand, will just look weird and make you sick, hard to say without testing) be.

Since the entry is significantly predict pure 2D 3D imaging devices prove to be a novelty, although the range of problems can be solved. A graphics card that draws a small 480×480 pixels scenario at 60 fps would. 8 seconds to refresh a cube 480x480x480 Yes, I understand that this is an enormous simplification. Representation could help any restrictions on the surface of an object, but it seems a bit complicated. Regardless, the same effect will be achieved, or rather by. A pair of 2D images to each eye technology to be adopted this approach successfully. Devices, the images directly onto the retina of a reasonable approach appears along the entire tracking technology that can go with them.

The next 10 years will be a transition period for interface design. 3D rendering technologies, and have a stable home entertainment, video games, simulation and construction. Although 2D interfaces have dominated all, we hope to see more 3D ideas begin. Operating systems and applications start to use what he has to offer is in 3D. The exact nature of how and where is the best 3D integration an open question, and a framework for the assessment of these issues seems appropriate. As a starting point seems reasonable efforts rough divided into two broad categories: those that attempt to simulate the physical world and those who prefer more abstract representations. If you allow me, I would call these two approaches, respectively. Approach “physical simulation” (PSA) and the “method of the abstract representation” (ARA)

The developer of the PSA take physical simulations and related applications, web sites, movies and photos on the walls simulated. Offices have simulated simulated functional calculator on it. And perhaps a simulated sun is out. Everything is familiar and comes with a minimal learning curve enjoyable.

ARA camp on visualization techniques particular to see the complexity and modes of large data sets. For general graphics floating in space with links to concepts and words combine arbitrarily. They have smart algorithms that filter the most important features of large amounts of data to avoid being overwhelmed. Their attempts are much, much more difficult to describe with simple words.

In practice, many attempts to combine aspects of both philosophies. Successful experiences suggest that a 3D interface to balance these two extremes, really. Objects in a 3D functional interface should be well represented in the models that are familiar as your desktop icons often known imitations of real world objects. It is a property of the PSA. On the other hand, systems based on the organization tree desirable. Much more than ARA concept.

The text must always be aligned in plan view as images. This is a characteristic 2D above. Images and text can be scaled, but they should not be at an angle. The vertical and horizontal edges should remain vertical and horizontal. Of course, these functions are easy to present their desktop interface.

And there’s an important lesson: Based on the shoulders of giants. The desktop user interface is successful for a reason, not just because it has an analogue in the familiar physical world, but because he behaves this way behave as useful as the current desktop. Capacity using a well-established spatial memory. Say hello and stay there.

Usable interfaces requires a certain level of endurance in their structure. With objects that remain where it is to leave a good way to achieve persistence. Placing objects manually, either on your desktop or in a 3D environment, taking advantage of spatial memory. We remember, in the context where we left hundreds of items. (Although the car keys, but he went too) You probably know that your camera is and where. The light switch in your home For objects manually some contexts, perhaps family photos, links and a panoramic view of the right to be given. Contextual clues to help you remember.

I must say that not buying the addition of a single extra dimension to the power of organization and navigation is much added complexity is not worth listening to. Others believe that we need a n-dimensional space to do a good job. Apart from the obvious observation that seems to exist in a macroscopic three-dimensional world (macroscopic was just to keep playing physical, perhaps best-known) and therefore well suited for 3D manipulation, it is proved that the jump 03.02 Dimensions of fundamental importance. If you have a set of points on a sheet of paper (could, to a large number of points. 5, I think it is) is not able to draw lines connecting the points in all possible configurations, where lines cross. However, if you take three dimensions, all configurations are possible without a cross. Adding a fourth or fifth no additional benefit. It is true that there is a ripple in the hand that is happening here, but the result has implications for a number of models and interface points in three dimensions.

So why not change much in the interfaces of the past 20 years? It is possible that the desktop somehow optimal viewing. It is more likely, however, that it is simply a functional representation without change when the change requires effort right? We hope to be able to sit in front of a new interface and immediately as productive as they once were. We all learned how to use the desktop and menu interfaces because we had no other choice. It took some time, like learning to read and write was the year when we were young. The keyboard and mouse, but it may be easier to write, you have taken the time and effort to master. New interfaces with the same obstacles. Her creations are adaptations to reduce the learning curve as much as possible. The users of these new interfaces have the patience to develop effective models of real use and interfaces must be entertaining enough to mitigate the patience. All these efforts interfaces results. Not only enjoyable, but also faster and more useful

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